﻿using System;
using System.Windows;
using System.Windows.Threading;

namespace GameEditor
{
    public partial class App
    {

        public App()
        {
            Startup += Application_Startup;
            Exit += Application_Exit;
        }

        private void Application_Startup(object sender, StartupEventArgs e)
        {
            Game.Toolkit.Module.Register();
            Game.Command.Module.Register();
            Game.Surface.Module.Register();
            Game.Map.Extensions.Module.Register();
        }

        private void Application_Exit(object sender, EventArgs e)
        {
            
        }

    }
}
